Over the past 16 years in the game industry, I’ve helped improve more than 25 titles across mobile, PC, and consoles. I’ve worked with teams at Blizzard, Riot, King, Valve, Nintendo, Supercell, and others.
Currently, I’m a Design Director at Wargaming, and I also work with studios worldwide as a product and design consultant.
I usually join when a team needs high-level experience, fresh perspective, and clear thinking.
I help identify problems, set priorities, and make the game more intuitive, engaging, and successful — as a product.
What I Can Help With
Audit — I’ll help you figure out what’s not working, what to focus on, and where to go next.
UX & UI — I improve player experience, clean up interfaces, and remove friction.
Onboarding — I make tutorials simple and effective, and smooth out your early-game funnel.
Monetization — I help build monetization that supports gameplay, not breaks it.
Metagame — I work with loops, progression, economy — systems that keep players coming back.
Narrative — I help structure the story, integrate it into gameplay, and avoid lore overload.
Creative sessions — I run workshops and brainstorms to help teams find new ideas or solve tough problems.
Network — I can connect you with trusted people in art, dev, QA, production, design — tested over the years.
How It Works
My consulting model is simple: $200/hour, up to 5 hours per week, no bureaucracy, no fluff decks.
After our first call, I’ll prepare a small sneak peek — if the direction feels right, we continue.
Fast, honest, to the point
Now, 100% of my consulting income goes to support the Ukrainian Armed Forces via United24 fund 🇺🇦
Want to talk about your project? Drop your email — I’ll reach out and suggest how we can start: